(Hub engine) GUI for International Draughts

Discussion about development of draughts in the time of computer and Internet.
Krzysztof Grzelak
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Joined: Thu Jun 20, 2013 17:16
Real name: Krzysztof Grzelak

Re: (Hub engine) GUI for International Draughts

Post by Krzysztof Grzelak »

Ed Gilbert wrote: Thu Jun 04, 2026 13:29 Gijsbert, thank you for posting some of the details about how you interact with Codex. Very helpful.
I tried version 1.7 of the GUI and got tournaments running with mobydam. It turns out I had misunderstood your instructions for interfacing to mobydam and had not changed the setting of gui-send-starting-position.
Maybe I missed it, but I didn't see a way to change the type of time control from something other than just "game time only". One of the improvements of Hub over DXP is the flexible choices in TC. For tournaments, it supports

- time only (sudden death)
- moves + time (x/y time control)
- time + inc (x+y aka. Fischer time control)

and for casual play, there is also "level move-time".
Ed, then please check if other slightly older programs - I mean Flits and Truus - will be able to use this program.
Krzysztof Grzelak
Posts: 1412
Joined: Thu Jun 20, 2013 17:16
Real name: Krzysztof Grzelak

Re: (Hub engine) GUI for International Draughts

Post by Krzysztof Grzelak »

For the option I marked in red - I would give an option for the number of moves.

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