Kingsrow and Dragon

Discussion about development of draughts in the time of computer and Internet.
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Krzysztof Grzelak
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Kingsrow and Dragon

Post by Krzysztof Grzelak » Sun Aug 17, 2014 12:29

I would like Ed and Michel ask You for doing the additional option in their programs in the program.This function would have time for the task of placing during the game. I mean the fact that during the game with the man it is necessary to place the time and the quantity of movements in the program or to give the time for the move. The man using programs will always think whether well the program placed and unfortunately won't be until the end sure whether well the program placed.I would like so that this option places the time during the game, I will give an example - I want to play the batch of draughts with the man for 10 minutes. I am placing minutes in program 10 to the party and play without none additional of placing moves without unnecessary questions about the number in the program and the time for the move.

Catherine
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Re: Kingsrow and Dragon

Post by Catherine » Sun Aug 17, 2014 23:05

Hi Kryztof, i understand what you want. the idea is to know what is the average time that a program, Kingsrow and Dragon in this example, take to play a move for a certain time for a certain number of move. example what is the time per move that Kingsrow or Dragon take for a game of 10 min/ 75 moves.
you want to take this time of thinking and the depp of anticipated moves to apply it when you will play against a human. I think that for a human brain it is almost impossible to reproduce this performance, because the number of moves that Kingsrow and Dragon calculate in a second is up of the capacities of a human brain.
however if you disciplinate yourself you can see many move in advance. but never like program. Program are the extension or prolongation of limit of human brain. Thank

Ed Gilbert
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Re: Kingsrow and Dragon

Post by Ed Gilbert » Sun Aug 17, 2014 23:57

I would like Ed and Michel ask You for doing the additional option in their programs in the program.This function would have time for the task of placing during the game. I mean the fact that during the game with the man it is necessary to place the time and the quantity of movements in the program or to give the time for the move. The man using programs will always think whether well the program placed and unfortunately won't be until the end sure whether well the program placed.I would like so that this option places the time during the game, I will give an example - I want to play the batch of draughts with the man for 10 minutes. I am placing minutes in program 10 to the party and play without none additional of placing moves without unnecessary questions about the number in the program and the time for the move.
I have read this several times, but I don't understand the question. Maybe someone else does and can explain it to me?

-- Ed

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Mon Aug 18, 2014 07:06

Ed Gilbert wrote:I have read this several times, but I don't understand the question. Maybe someone else does and can explain it to me?

-- Ed
He will try to write what I mean. I will use the program Aurora Borealis professional 3.5.7 from the side http://aurora.shashki.com/. I want to play a game of draughts 10 minute's. I am placing the program for 10 minutes and I am playing parties with the program. In the program Aurora Borealis professional 3.5.7 I not have additionally to place no options with the move for the time whether with quantity of movements on time what program must make ( the program alone automatically is selecting movements in these 10 minutes). I will give an example, I want to play games 10 minute's in the program Kingsrow, I must place it program in the following manner, either the time for the move or the quantity of movements within 10 minutes. In short I would like to place the time for the party of 10 minutes in the Kingsrow program and to play the party without none of placing.

Ed Gilbert
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Re: Kingsrow and Dragon

Post by Ed Gilbert » Mon Aug 18, 2014 13:21

So the time is for the entire game, independent of the number of moves. That seems like a very frenetic way to play.

-- Ed

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Mon Aug 18, 2014 13:38

Ed Gilbert wrote:So the time is for the entire game, independent of the number of moves. That seems like a very frenetic way to play.

-- Ed
Yes, such a option human. I think that it is very much good idea. This so as two players play parties 10 one-minute in tournament. Adding so in the program the fact that the end user not has to think how to place the program will cause the option.

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Re: Kingsrow and Dragon

Post by Ed Gilbert » Tue Aug 19, 2014 14:54

I once played a few checkers games on an internet site using this type of time control. It was horrible, and here's why: to avoid losing on time, you always have to play more quickly than your opponent. If you do not, and the game goes into a drawn ending, your opponent will keep making quick drawing moves until you lose on time. Most checkers games are draws, so you have to play this way. It almost doesn't matter what the game time is set to, you have to play very quickly to use less time than your opponent who is also playing very quickly. Not the way I like to play.

-- Ed

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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Wed Aug 27, 2014 12:19

Ed and how You would place the time in the program to the match Maximus vs. Schwarzman .

Ed Gilbert
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Re: Kingsrow and Dragon

Post by Ed Gilbert » Thu Aug 28, 2014 13:34

Krzysztof Grzelak wrote:Ed and how You would place the time in the program to the match Maximus vs. Schwarzman .
In that match the time controls had 3 sections:
1) 50 moves in 2 hours
2) 25 moves in 1 hour
3) 20 seconds per move until game end

The first 2 sections can be set in kingsrow. The third one cannot.

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Sat Aug 30, 2014 10:46

Ed Gilbert wrote: In that match the time controls had 3 sections:
1) 50 moves in 2 hours
2) 25 moves in 1 hour
3) 20 seconds per move until game end

The first 2 sections can be set in kingsrow. The third one cannot.
It thanks for answer Ed.

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Sun Oct 19, 2014 21:20

Ed I have a question. Please write with how much the program Kingsrow can use the option Search threads.

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Re: Kingsrow and Dragon

Post by Ed Gilbert » Fri Oct 24, 2014 18:28

Krzysztof Grzelak wrote:Ed I have a question. Please write with how much the program Kingsrow can use the option Search threads.
Parallel search with multiple search threads allows the search to be faster. You can use as many search threads as the number of cores in your CPU. Additionally, if your CPU has hyper-threading, you can use some of the hyper-threads for search threads, but don't use all of them as that seems to make the desktop sluggish during a search.

Examples:
- dual core processor, no hyper-threading. use 2 search threads.
- dual core processor with hyper-threading: use 3 search threads.
- quad core processor with hyper-threading: use 7 search threads.

The "processor cores detected" box in kingsrow cannot distinguish between a hyper-thread and a core. On a quad core processor with hyper-threading it will probably detect 8 cores.

-- Ed

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Fri Oct 24, 2014 18:59

Ed Gilbert wrote:Parallel search with multiple search threads allows the search to be faster. You can use as many search threads as the number of cores in your CPU. Additionally, if your CPU has hyper-threading, you can use some of the hyper-threads for search threads, but don't use all of them as that seems to make the desktop sluggish during a search.

Examples:
- dual core processor, no hyper-threading. use 2 search threads.
- dual core processor with hyper-threading: use 3 search threads.
- quad core processor with hyper-threading: use 7 search threads.

The "processor cores detected" box in kingsrow cannot distinguish between a hyper-thread and a core. On a quad core processor with hyper-threading it will probably detect 8 cores.

-- Ed
Not quite understand my question. Let me give you an example. Imagine that I bought the processor Intel Knights Landing that is 72 cores. Is the program Kingsrow fully handle it.

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Re: Kingsrow and Dragon

Post by Ed Gilbert » Fri Oct 24, 2014 19:02

Kingsrow can use a maximum of 8 search threads because 1) there are diminishing returns from trying to use more, and 2) I have no way to test more than 8.

-- Ed

Krzysztof Grzelak
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Re: Kingsrow and Dragon

Post by Krzysztof Grzelak » Fri Oct 24, 2014 23:27

Ed Gilbert wrote:Kingsrow can use a maximum of 8 search threads because 1) there are diminishing returns from trying to use more, and 2) I have no way to test more than 8.

-- Ed
Ed thank you very much for your reply. Now you know everything.

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