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Kingsrow and Dragon
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- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
- Real name: Krzysztof Grzelak
Kingsrow and Dragon
I would like Ed and Michel ask You for doing the additional option in their programs in the program.This function would have time for the task of placing during the game. I mean the fact that during the game with the man it is necessary to place the time and the quantity of movements in the program or to give the time for the move. The man using programs will always think whether well the program placed and unfortunately won't be until the end sure whether well the program placed.I would like so that this option places the time during the game, I will give an example - I want to play the batch of draughts with the man for 10 minutes. I am placing minutes in program 10 to the party and play without none additional of placing moves without unnecessary questions about the number in the program and the time for the move.
Re: Kingsrow and Dragon
Hi Kryztof, i understand what you want. the idea is to know what is the average time that a program, Kingsrow and Dragon in this example, take to play a move for a certain time for a certain number of move. example what is the time per move that Kingsrow or Dragon take for a game of 10 min/ 75 moves.
you want to take this time of thinking and the depp of anticipated moves to apply it when you will play against a human. I think that for a human brain it is almost impossible to reproduce this performance, because the number of moves that Kingsrow and Dragon calculate in a second is up of the capacities of a human brain.
however if you disciplinate yourself you can see many move in advance. but never like program. Program are the extension or prolongation of limit of human brain. Thank
you want to take this time of thinking and the depp of anticipated moves to apply it when you will play against a human. I think that for a human brain it is almost impossible to reproduce this performance, because the number of moves that Kingsrow and Dragon calculate in a second is up of the capacities of a human brain.
however if you disciplinate yourself you can see many move in advance. but never like program. Program are the extension or prolongation of limit of human brain. Thank
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- Real name: Ed Gilbert
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Re: Kingsrow and Dragon
I have read this several times, but I don't understand the question. Maybe someone else does and can explain it to me?I would like Ed and Michel ask You for doing the additional option in their programs in the program.This function would have time for the task of placing during the game. I mean the fact that during the game with the man it is necessary to place the time and the quantity of movements in the program or to give the time for the move. The man using programs will always think whether well the program placed and unfortunately won't be until the end sure whether well the program placed.I would like so that this option places the time during the game, I will give an example - I want to play the batch of draughts with the man for 10 minutes. I am placing minutes in program 10 to the party and play without none additional of placing moves without unnecessary questions about the number in the program and the time for the move.
-- Ed
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- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
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Re: Kingsrow and Dragon
He will try to write what I mean. I will use the program Aurora Borealis professional 3.5.7 from the side http://aurora.shashki.com/. I want to play a game of draughts 10 minute's. I am placing the program for 10 minutes and I am playing parties with the program. In the program Aurora Borealis professional 3.5.7 I not have additionally to place no options with the move for the time whether with quantity of movements on time what program must make ( the program alone automatically is selecting movements in these 10 minutes). I will give an example, I want to play games 10 minute's in the program Kingsrow, I must place it program in the following manner, either the time for the move or the quantity of movements within 10 minutes. In short I would like to place the time for the party of 10 minutes in the Kingsrow program and to play the party without none of placing.Ed Gilbert wrote:I have read this several times, but I don't understand the question. Maybe someone else does and can explain it to me?
-- Ed
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Re: Kingsrow and Dragon
So the time is for the entire game, independent of the number of moves. That seems like a very frenetic way to play.
-- Ed
-- Ed
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Re: Kingsrow and Dragon
Yes, such a option human. I think that it is very much good idea. This so as two players play parties 10 one-minute in tournament. Adding so in the program the fact that the end user not has to think how to place the program will cause the option.Ed Gilbert wrote:So the time is for the entire game, independent of the number of moves. That seems like a very frenetic way to play.
-- Ed
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Re: Kingsrow and Dragon
I once played a few checkers games on an internet site using this type of time control. It was horrible, and here's why: to avoid losing on time, you always have to play more quickly than your opponent. If you do not, and the game goes into a drawn ending, your opponent will keep making quick drawing moves until you lose on time. Most checkers games are draws, so you have to play this way. It almost doesn't matter what the game time is set to, you have to play very quickly to use less time than your opponent who is also playing very quickly. Not the way I like to play.
-- Ed
-- Ed
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Re: Kingsrow and Dragon
Ed and how You would place the time in the program to the match Maximus vs. Schwarzman .
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Re: Kingsrow and Dragon
In that match the time controls had 3 sections:Krzysztof Grzelak wrote:Ed and how You would place the time in the program to the match Maximus vs. Schwarzman .
1) 50 moves in 2 hours
2) 25 moves in 1 hour
3) 20 seconds per move until game end
The first 2 sections can be set in kingsrow. The third one cannot.
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Re: Kingsrow and Dragon
It thanks for answer Ed.Ed Gilbert wrote: In that match the time controls had 3 sections:
1) 50 moves in 2 hours
2) 25 moves in 1 hour
3) 20 seconds per move until game end
The first 2 sections can be set in kingsrow. The third one cannot.
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Re: Kingsrow and Dragon
Ed I have a question. Please write with how much the program Kingsrow can use the option Search threads.
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Re: Kingsrow and Dragon
Parallel search with multiple search threads allows the search to be faster. You can use as many search threads as the number of cores in your CPU. Additionally, if your CPU has hyper-threading, you can use some of the hyper-threads for search threads, but don't use all of them as that seems to make the desktop sluggish during a search.Krzysztof Grzelak wrote:Ed I have a question. Please write with how much the program Kingsrow can use the option Search threads.
Examples:
- dual core processor, no hyper-threading. use 2 search threads.
- dual core processor with hyper-threading: use 3 search threads.
- quad core processor with hyper-threading: use 7 search threads.
The "processor cores detected" box in kingsrow cannot distinguish between a hyper-thread and a core. On a quad core processor with hyper-threading it will probably detect 8 cores.
-- Ed
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Re: Kingsrow and Dragon
Not quite understand my question. Let me give you an example. Imagine that I bought the processor Intel Knights Landing that is 72 cores. Is the program Kingsrow fully handle it.Ed Gilbert wrote:Parallel search with multiple search threads allows the search to be faster. You can use as many search threads as the number of cores in your CPU. Additionally, if your CPU has hyper-threading, you can use some of the hyper-threads for search threads, but don't use all of them as that seems to make the desktop sluggish during a search.
Examples:
- dual core processor, no hyper-threading. use 2 search threads.
- dual core processor with hyper-threading: use 3 search threads.
- quad core processor with hyper-threading: use 7 search threads.
The "processor cores detected" box in kingsrow cannot distinguish between a hyper-thread and a core. On a quad core processor with hyper-threading it will probably detect 8 cores.
-- Ed
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Re: Kingsrow and Dragon
Kingsrow can use a maximum of 8 search threads because 1) there are diminishing returns from trying to use more, and 2) I have no way to test more than 8.
-- Ed
-- Ed
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Re: Kingsrow and Dragon
Ed thank you very much for your reply. Now you know everything.Ed Gilbert wrote:Kingsrow can use a maximum of 8 search threads because 1) there are diminishing returns from trying to use more, and 2) I have no way to test more than 8.
-- Ed