Rein Halbersma wrote:En de elegantie van winstvoeringen, maar dat is natuurlijk subjectief.
Een leuk artikel hierover is
http://www.thegamesjournal.com/articles ... ract.shtml De auteur Mark Thompson definieert 4 criteria: depth, clarity, drama & decisiveness.
Depth: "In a deep game, a player must exercise nice judgment in deciding what is the best move in most situations. Depth gives a game lasting interest because the player continues to learn how to improve his play for a long time."
Clarity: "Clarity means that an ordinary human being, without devoting his career to it, can form a judgment about what is the best move in a given situation. In a game that lacks clarity, the player simply has no instincts."
Drama: "A game's drama might be measured roughly by matching a strong player against a weak player, and having them switch sides after the strong player achieves an advantage. In a dramatic game the strong player will still have a chance of winning."
Decisiveness: "A game must also have decisiveness: it should be possible ultimately for one player to achieve an advantage from which the other player cannot recover."
Tov van gewoon dammen, verhoogt Killer "decisiveness" aanzienlijk. Zonder enige speelervaring neemt dan de "clarity" af, maar zoals ik 2 jaar geleden betoogde (na een studie van ruim 50 3x3 en 4x4 middenspelstanden), heeft Killer weinig tot geen ondoorzichtige uitslagen.