Internet engine matches

Discussion about development of draughts in the time of computer and Internet.
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Joost Buijs
Posts: 538
Joined: Wed May 04, 2016 11:45
Real name: Joost Buijs

Re: Internet engine matches

Post by Joost Buijs »

MichelG wrote: Thu Jul 30, 2026 17:33
One way out is playing faster games, 1 minute is long already, but Bert's 5 minutes is like an eternity.

Matches at 1 to 5 seconds per game are much better in my opinion, and you don't need to change the rules.

Only thing is, that this can be difficult to enforce from a hub standpoint, because of communication and GUI overhead.
I agree that faster games could be a solution, even with games of one second the communication and GUI overhead should not give a problem because it is possible to compensate for that by adding time-stamps to the transferred moves, this is already common practice for chess tournaments that run over the internet.

Another concern is time-control, in my experience there are several draughts engines surpassing the allowed time. With chess an engine that surpasses the allowed time will lose immediately, even when it is just 1 microsecond. With draughts the existing GUI's don't seem to look at this at all, this has to be fixed before tournaments with very short time-control become feasible.
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