(Hub engine) GUI for International Draughts

Discussion about development of draughts in the time of computer and Internet.
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gwiesenekker
Posts: 79
Joined: Sun Feb 20, 2011 21:04
Real name: Gijsbert Wiesenekker

Re: (Hub engine) GUI for International Draughts

Post by gwiesenekker »

Hi,

Version 2.2 coming up with lots of new features:
ksnip_20260612-091329.png
Support for DXP Fisher time-control controlled by the gui-dxp-supports-fischer boolean parameter.
Continuous database lookup of the current position showing moves played and associated statistics and games in which the position occurred. Building a database from a PDN file with 500K games takes about half-an hour, the database size will be around 9GB. Positions are indexed with an exact 128-bit key (5^50 plus side to move), duplicate games are detected using a 128-bit hash-key of the player names, the event, the result and the game moves.
The annotator now annotates the game move with the score if the PV move is the same as the game move, but with a variation if the PV move is different from the game move.
If you have duplicated and configured GWD as an MCTS engine, you can load GWD as an MCTS annotator and it will show the shoot-out statistics including Wilson lower-confidence bounds for wins and upper-confidence bounds for losses.
A game can be shown as a tree with attributes such as move, engine score, engine PV, annotator score, annotator PV etc.

GW
BertTuyt
Posts: 1628
Joined: Wed Sep 01, 2004 19:42

Re: (Hub engine) GUI for International Draughts

Post by BertTuyt »

Gijsbert, did you use the (well known) TurboDambase Database?
As this is most likely not something you can share.
Not sure if this database is possible to share if you convert it, and use for another purpose?

Bert
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