Great, looking forward to it!Fabien Letouzey wrote:Scan will be open source but this will only include code directly related to game playing. The development version is more like a library of modules to allow me to run "lab" experiments.Rein Halbersma wrote:BTW, is your engine Scan going to be open source? I'd love to learn your approach to the eval in full detail.
There was a paper by two strong 10x10 draughts players on applying the well-known TD-leaf (from back-gammon) algorithm. Their program was a little stronger than GWD but much weaker than Dam 2.2. See http://www.researchgate.net/publication ... _databasesFurthermore the learning stuff is very old. Regression techniques for position evaluation date back to 1982 apparently (http://chessprogramming.wikispaces.com/ ... Regression).
In the case of 10x10 draughts, Dragon already used evaluation learning about 8 years ago IIUC. I have not found evidence of a public discussion though.
The Chinook team also tried it: http://ps2pdf.com/tgetfile/td.pdf?key=1 ... ame=td.pdf but IIRC they never used the machine-tuned weights in solving the game.
Nah, not in a hurry, just very curious Thanks for the links, it's been a while since I read those.I use Othello stuff in Scan, so you should re-read the papers by Michael Buro.
They are all good but you seem in a hurry so I suggest starting with "Statistical Feature Combination for the Evaluation of Game Positions" for an accessible overview and "Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello" for mathematical details.