Very interesting discussion Ed. I also tried the free version first of teeny checkers, but was too easy, with no options.
During all my previous app testing I found that ~80% of the phone apps don't implement correctly the rule to 'stop move when king becomes king and then can jump again'. Probably nobody complains about it to the developers

. I did find that same issue also in Fantastic Checkers.
The first version of my program had the capability to set up your own board but I found out zero people used it (I had 8000 users at the time), and it took a lot of time to maintain, so I ended up removing the capability.
Porting to iOS is a lot of work, and a new app in an already crowded app store is probably not going to be make the app successful, so I've not thought about porting. I recall reading an article (maybe by Martin F?) about his port to Android, and he agreed that arriving late to the app market had made his checkers app not as successful as he expected, even though the engine was strong.
One advantage that Checkers Pro has is the online checkers gameplay. I get to play vs real players that are significantly higher level than myself, much stronger than any phone game. That is fun (though sometimes annoying as many of them quit when they see they are losing).
Regards
Bernardo
-B