In my case I started with Codex from OpenAI, to develop a new GUI.
I have reported several times about (some) progress.
As this was (quite) successful, I started with a new challenge, tackling the evaluation function.
In some posts I will describe progress (if any).
First I received from Joost a dataset with around 100M labeled FEN's. The labels contain the outcome of the respective game and were limited to W, D and L (win, draw and loss).
Next I asked Codex to develop a training application with input the data-set, and a description of the neural network.
In my (first) case this was 190 inputs, and then 4 fully connected layers with 256, 32, 32 and 1 neuron(s).
To secure that the inputs only/mainly covered positional information, the material component was "hardwired" / added to the output of the last neuron. This can be changed in the future (for example a simple NN), but as a first guess/start the values man = 1.0, and king = 3.2 were used (not game-phase dependent).
Output was a file with the 32-bit float weights for the neural network.
See some screenshots of the tool developed by Codex, and named quattice
Bert

