Search found 26 matches

by FrankMesander
Mon Aug 11, 2025 16:29
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament


I have uploaded a test version, and Frank will be the first who will be able to test it.
If it also works on his computer, and most likely some initial bugs, or issues are resolved, I invite others for further testing.
Just drop me a line during the week.....

Bert


I have tested the test ...
by FrankMesander
Mon Aug 11, 2025 16:14
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament


Hi everybody,

hope you feel good.
I plan to run a tournament the 20th august for fun.

It's a while that engines haven't played against each others.

If someone has an update working well, no problem, it will make the business. Just for fun.

I am free now, for a month and no problem to run ...
by FrankMesander
Sun Aug 10, 2025 12:56
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament




For those interested I can issue a version of the Damage GUI, with several engines, so one can do a tournament test out-of-the-box.
Think I needs some 2 weeks for this, and will inform all when this option becomes available.
The only thing i will (most likely) not enable is to broadcast a ...
by FrankMesander
Sat Jul 26, 2025 21:55
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament


Bert, an excellent initiative! I'm currently working on implementing the hub protocol in Moby Dam. Just the basics, no pondering or analyzing yet.

Frank, a quit command terminates the engine, not just the game. A game is also ended with a new-game command.


I know the HUB protocol, so I know ...
by FrankMesander
Sat Jul 26, 2025 15:04
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament

Bert,

A misunderstanding: I meant additions to your description, no additions to the HUB protocol.

In short: a game is ended exclusively and solely by the HUB GUI, by sending a quit command to the engine.

Frank.
by FrankMesander
Fri Jul 25, 2025 13:53
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament

Bert,

Two interrelated additions regarding pos pos=<position>:

The tournament engine should always give HUB commands pos pos=<position> in which moves are possible. Otherwise the engine can't reply with done move=<move>.

Only the tournament engine is able to terminate the game by sending a HUB ...
by FrankMesander
Tue Jul 22, 2025 16:56
Forum: Draughts, Computer, Internet
Topic: engine tournament
Replies: 16
Views: 763

Re: engine tournament

Very interesting!
Can you please post a preliminary/embryonic version of the minimal set of HUB commands that the Draughts engine must support?

Frank.
by FrankMesander
Tue Oct 01, 2024 12:34
Forum: Draughts, Computer, Internet
Topic: Moby Dam - Tornado
Replies: 13
Views: 13046

Re: Moby Dam - Tornado



Harm already answered that question on Mon Sep 30, 2024 12:38.


That is, it is meaningless to play because you cannot set the most important engine and match parameters.


Only the match parameters are set in mm.exe.
Engine parameters must be set in the engines itself, nowhere else. And this ...
by FrankMesander
Tue Oct 01, 2024 10:41
Forum: Draughts, Computer, Internet
Topic: Moby Dam - Tornado
Replies: 13
Views: 13046

Re: Moby Dam - Tornado




I have one more question. After running the mm.exe application during a match, how many cores will the program play with and what hash will it have.


mm.exe has nothing to do with the settings of MobyDam or Tornado.
As Harm said: start MobyDam with its parameters/settings, start Tornado and ...
by FrankMesander
Tue Oct 01, 2024 09:55
Forum: Draughts, Computer, Internet
Topic: Moby Dam - Tornado
Replies: 13
Views: 13046

Re: Moby Dam - Tornado


I have one more question. After running the mm.exe application during a match, how many cores will the program play with and what hash will it have.


mm.exe has nothing to do with the settings of MobyDam or Tornado.
As Harm said: start MobyDam with its parameters/settings, start Tornado and make ...
by FrankMesander
Mon Sep 23, 2024 14:46
Forum: Draughts, Computer, Internet
Topic: All engines: DXP configuration
Replies: 14
Views: 21296

Re: All engines: DXP configuration



By the way, many programs return "0000" as time in the MOVE message, as it was only meant for informational purposes. It is not essential for playing games.


I think the server would like to know how much time the engine spent for calculating the move, when you let the server handle this by it ...
by FrankMesander
Mon Sep 23, 2024 13:05
Forum: Draughts, Computer, Internet
Topic: All engines: DXP configuration
Replies: 14
Views: 21296

Re: All engines: DXP configuration



Of course, it's better to let the protocol handle this. I run a small chess-server which handles this at the protocol level too.

I have a few questions and remarks about the DamExchange (DXP) protocol though:

When is it going to be used for a server shouldn't there be a way to authenticate a ...
by FrankMesander
Sun Sep 22, 2024 18:16
Forum: Draughts, Computer, Internet
Topic: All engines: DXP configuration
Replies: 14
Views: 21296

Re: All engines: DXP configuration



The idea of DamExchange is that every program runs on its own computer. Windows, Linux, mainframe or whatever. Connection with the tournament server is made only once for the entire tournament. The tournament server, as DamExchange Initiator, runs all the games.


Exactly, this is the way it ...
by FrankMesander
Sat Sep 21, 2024 08:43
Forum: Draughts, Computer, Internet
Topic: All engines: DXP configuration
Replies: 14
Views: 21296

Re: All engines: DXP configuration

The idea of DamExchange is that every program runs on its own computer. Windows, Linux, mainframe or whatever. Connection with the tournament server is made only once for the entire tournament. The tournament server, as DamExchange Initiator, runs all the games.
by FrankMesander
Wed Sep 18, 2024 21:16
Forum: Draughts, Computer, Internet
Topic: All engines: DXP configuration
Replies: 14
Views: 21296

Re: All engines: DXP configuration


Hi,

I hope you all enjoyed watching the games played during the tournament organized by Krzsyztof, as always very interesting and useful! Now to make it easier to run these tournaments I am working on a Python script so that (most) engines can play against each other automatically using ...