
Search found 26 matches
- Mon Aug 11, 2025 16:29
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
I have uploaded a test version, and Frank will be the first who will be able to test it.
If it also works on his computer, and most likely some initial bugs, or issues are resolved, I invite others for further testing.
Just drop me a line during the week.....
Bert
I have tested the test ...
- Mon Aug 11, 2025 16:14
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
Hi everybody,
hope you feel good.
I plan to run a tournament the 20th august for fun.
It's a while that engines haven't played against each others.
If someone has an update working well, no problem, it will make the business. Just for fun.
I am free now, for a month and no problem to run ...
- Sun Aug 10, 2025 12:56
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
For those interested I can issue a version of the Damage GUI, with several engines, so one can do a tournament test out-of-the-box.
Think I needs some 2 weeks for this, and will inform all when this option becomes available.
The only thing i will (most likely) not enable is to broadcast a ...
- Sat Jul 26, 2025 21:55
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
Bert, an excellent initiative! I'm currently working on implementing the hub protocol in Moby Dam. Just the basics, no pondering or analyzing yet.
Frank, a quit command terminates the engine, not just the game. A game is also ended with a new-game command.
I know the HUB protocol, so I know ...
- Sat Jul 26, 2025 15:04
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
Bert,
A misunderstanding: I meant additions to your description, no additions to the HUB protocol.
In short: a game is ended exclusively and solely by the HUB GUI, by sending a quit command to the engine.
Frank.
A misunderstanding: I meant additions to your description, no additions to the HUB protocol.
In short: a game is ended exclusively and solely by the HUB GUI, by sending a quit command to the engine.
Frank.
- Fri Jul 25, 2025 13:53
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
Bert,
Two interrelated additions regarding pos pos=<position>:
The tournament engine should always give HUB commands pos pos=<position> in which moves are possible. Otherwise the engine can't reply with done move=<move>.
Only the tournament engine is able to terminate the game by sending a HUB ...
Two interrelated additions regarding pos pos=<position>:
The tournament engine should always give HUB commands pos pos=<position> in which moves are possible. Otherwise the engine can't reply with done move=<move>.
Only the tournament engine is able to terminate the game by sending a HUB ...
- Tue Jul 22, 2025 16:56
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 16
- Views: 763
Re: engine tournament
Very interesting!
Can you please post a preliminary/embryonic version of the minimal set of HUB commands that the Draughts engine must support?
Frank.
Can you please post a preliminary/embryonic version of the minimal set of HUB commands that the Draughts engine must support?
Frank.
- Tue Oct 01, 2024 12:34
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 13046
Re: Moby Dam - Tornado
Harm already answered that question on Mon Sep 30, 2024 12:38.
That is, it is meaningless to play because you cannot set the most important engine and match parameters.
Only the match parameters are set in mm.exe.
Engine parameters must be set in the engines itself, nowhere else. And this ...
- Tue Oct 01, 2024 10:41
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 13046
Re: Moby Dam - Tornado
I have one more question. After running the mm.exe application during a match, how many cores will the program play with and what hash will it have.
mm.exe has nothing to do with the settings of MobyDam or Tornado.
As Harm said: start MobyDam with its parameters/settings, start Tornado and ...
- Tue Oct 01, 2024 09:55
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 13046
Re: Moby Dam - Tornado
I have one more question. After running the mm.exe application during a match, how many cores will the program play with and what hash will it have.
mm.exe has nothing to do with the settings of MobyDam or Tornado.
As Harm said: start MobyDam with its parameters/settings, start Tornado and make ...
- Mon Sep 23, 2024 14:46
- Forum: Draughts, Computer, Internet
- Topic: All engines: DXP configuration
- Replies: 14
- Views: 21296
Re: All engines: DXP configuration
By the way, many programs return "0000" as time in the MOVE message, as it was only meant for informational purposes. It is not essential for playing games.
I think the server would like to know how much time the engine spent for calculating the move, when you let the server handle this by it ...
- Mon Sep 23, 2024 13:05
- Forum: Draughts, Computer, Internet
- Topic: All engines: DXP configuration
- Replies: 14
- Views: 21296
Re: All engines: DXP configuration
Of course, it's better to let the protocol handle this. I run a small chess-server which handles this at the protocol level too.
I have a few questions and remarks about the DamExchange (DXP) protocol though:
When is it going to be used for a server shouldn't there be a way to authenticate a ...
- Sun Sep 22, 2024 18:16
- Forum: Draughts, Computer, Internet
- Topic: All engines: DXP configuration
- Replies: 14
- Views: 21296
Re: All engines: DXP configuration
The idea of DamExchange is that every program runs on its own computer. Windows, Linux, mainframe or whatever. Connection with the tournament server is made only once for the entire tournament. The tournament server, as DamExchange Initiator, runs all the games.
Exactly, this is the way it ...
- Sat Sep 21, 2024 08:43
- Forum: Draughts, Computer, Internet
- Topic: All engines: DXP configuration
- Replies: 14
- Views: 21296
Re: All engines: DXP configuration
The idea of DamExchange is that every program runs on its own computer. Windows, Linux, mainframe or whatever. Connection with the tournament server is made only once for the entire tournament. The tournament server, as DamExchange Initiator, runs all the games.
- Wed Sep 18, 2024 21:16
- Forum: Draughts, Computer, Internet
- Topic: All engines: DXP configuration
- Replies: 14
- Views: 21296
Re: All engines: DXP configuration
Hi,
I hope you all enjoyed watching the games played during the tournament organized by Krzsyztof, as always very interesting and useful! Now to make it easier to run these tournaments I am working on a Python script so that (most) engines can play against each other automatically using ...