Rein, this was exactly my first (bigger) Codex project, a Qt implementation of the Damage GUI.
See screenshot, with the Kingsrow hub engine...
Bert

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- Wed Aug 19, 2026 00:23
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
- Tue Aug 18, 2026 12:47
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
Let’s face it, AI is improving at coding incredibly rapidly. It’s a bit like Moore’s law, but now every 18 weeks instead of 18 months.
Good remark Rein.
To often we focus on the flaws of a new technology/development.
But neglect the speed in which it is improving.
Not sure if it is 18 weeks ...
- Mon Aug 10, 2026 14:56
- Forum: Draughts, Computer, Internet
- Topic: Internet engine matches
- Replies: 553
- Views: 600288
Re: Internet engine matches
Joost, i also dont think a 9p db will improve playing strength, it mainly serves a purpose for people (like professional players) who want to analyze the game.
The background of mentioning it, is that from move 40 onwards, one enters a regime (due to the databases) where you know the theoretical ...
The background of mentioning it, is that from move 40 onwards, one enters a regime (due to the databases) where you know the theoretical ...
- Mon Aug 10, 2026 11:34
- Forum: Draughts, Computer, Internet
- Topic: Internet engine matches
- Replies: 553
- Views: 600288
Re: Internet engine matches
Joost, thanks for sharing.
All my experiments reveal the same tendency.
If 2 programs/engines play fixed-depth matches, and you increase search-depth, then in general the ELO-difference becomes smaller, as the number of decisive (non-draw) games.
What is evident is that the advantage of another ...
All my experiments reveal the same tendency.
If 2 programs/engines play fixed-depth matches, and you increase search-depth, then in general the ELO-difference becomes smaller, as the number of decisive (non-draw) games.
What is evident is that the advantage of another ...
- Thu Aug 06, 2026 22:23
- Forum: Draughts, Computer, Internet
- Topic: Dragon v4.7
- Replies: 48
- Views: 7731
Re: Dragon v4.7
Michel, thanks for sharing.
What is ELO wise still the gap compared with KR, with 1 core 1 min games, or a similar setup?
Bert
What is ELO wise still the gap compared with KR, with 1 core 1 min games, or a similar setup?
Bert
- Tue Aug 04, 2026 15:49
- Forum: Draughts, Computer, Internet
- Topic: 3-move ballots programs
- Replies: 13
- Views: 284
Re: 3-move ballots programs
And you want to operate the computers yourself, so no computer-computer communication?
Bert
Bert
- Tue Aug 04, 2026 15:10
- Forum: Draughts, Computer, Internet
- Topic: 3-move ballots programs
- Replies: 13
- Views: 284
Re: 3-move ballots programs
And in addition, as the Damage2026 GUI support HUB, several other engines can use this as the host GUI.
So far I tested (and it worked).
* Kingsrow (hub version)
* Tornado (special version from Frank)
* Horizon
* Scan
* Moby Dam
Bert
So far I tested (and it worked).
* Kingsrow (hub version)
* Tornado (special version from Frank)
* Horizon
* Scan
* Moby Dam
Bert
- Tue Aug 04, 2026 15:05
- Forum: Draughts, Computer, Internet
- Topic: 3-move ballots programs
- Replies: 13
- Views: 284
Re: 3-move ballots programs
The current Damage GUI (Damage2026) supports this option.
But Im still in the update mode (together with Codex).
Bert
But Im still in the update mode (together with Codex).
Bert
- Tue Aug 04, 2026 14:01
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
Joost, i also don't think it will have a measurable effect.
At least what I wanted to share, is that with tools like Codex, it is easy and fast to implement and test some new ideas.
However also Codex is not a miracle tool, you need (for now) remain the architect, and feed the tool with ideas.
Bert
At least what I wanted to share, is that with tools like Codex, it is easy and fast to implement and test some new ideas.
However also Codex is not a miracle tool, you need (for now) remain the architect, and feed the tool with ideas.
Bert
- Tue Aug 04, 2026 12:59
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
In the CRC32 post from Gijsbert, Joost in a reply wrote
Using SIMD for the transposition table seems like a good idea, something I never thought of before.
As this was also on my mind for some time, but never started, I asked Codex to change my current Damage engine hash-table implementation into ...
Using SIMD for the transposition table seems like a good idea, something I never thought of before.
As this was also on my mind for some time, but never started, I asked Codex to change my current Damage engine hash-table implementation into ...
- Sun Aug 02, 2026 15:12
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
Here the flexibility of Codex.
I wanted to study (fore example) games lost.
Now i can drag a cursor in the graph window and select a specific move.
I get a diagram with the actual position, and one where i can see the position after all moves are executed in the principal variation (pv).
In Damage ...
I wanted to study (fore example) games lost.
Now i can drag a cursor in the graph window and select a specific move.
I get a diagram with the actual position, and one where i can see the position after all moves are executed in the principal variation (pv).
In Damage ...
- Sun Aug 02, 2026 12:59
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
I played another match with Damage 18.6 against Kingsrow, similar result 7 losses, 149, draws, 2 unknowns. As the unknowns were a draw the final match result was 7 wins, 151 draws (perspective Kingsrow).
The "problem" with such a number is that it does not reveal if the draw games were interesting ...
The "problem" with such a number is that it does not reveal if the draw games were interesting ...
- Fri Jul 31, 2026 19:26
- Forum: Draughts, Computer, Internet
- Topic: Internet engine matches
- Replies: 553
- Views: 600288
Re: Internet engine matches
I still believe that faster games is not the way forward.
The main way out, but that is my 5 cents, is something like killer draughts, or breakthrough draughts.
With the boundary conditions that practice should show that with increasing depth, the draw ratio does not move to 100% with the same speed ...
The main way out, but that is my 5 cents, is something like killer draughts, or breakthrough draughts.
With the boundary conditions that practice should show that with increasing depth, the draw ratio does not move to 100% with the same speed ...
- Fri Jul 31, 2026 18:24
- Forum: Draughts, Computer, Internet
- Topic: Vibe Coding
- Replies: 48
- Views: 1678
Re: Vibe Coding
Hi Bert,
What are the results if you use 1 minute/75 moves? If I use 5 min/80 moves GWD draws all the time against Kingsrow, with 1 minute/75 moves sometimes GWD loses a game (but also sometimes wins).
GW
Gijsbert, the test I did this afternoon with 1 min/80 moves, 1 core , 6p db, both book ...
- Thu Jul 30, 2026 18:49
- Forum: Draughts, Computer, Internet
- Topic: Internet engine matches
- Replies: 553
- Views: 600288
Re: Internet engine matches
Michel, good idea, and another requirement only programmed in BASIC, no machine language allowed.
Bert
Bert
