Search found 278 matches

by MichelG
Thu Aug 27, 2026 16:36
Forum: Draughts, Computer, Internet
Topic: EGTB generator
Replies: 3
Views: 69

Re: EGTB generator

Interesting. What would be the total execution time for the 8 piece endings?

One tip on compression: dragon does not store the position that are not quiet, instead it looks that up by first performing the capture.

If you add that, you can replace the values of all capture positions by whatever ...
by MichelG
Tue Aug 18, 2026 17:56
Forum: Draughts, Computer, Internet
Topic: Vibe Coding
Replies: 51
Views: 2043

Re: Vibe Coding

I think Rein's estimate of doubling every 18 weeks is fairly good on the spot.

The current AI compared to that in februari this year is already incredable. Recursive self improvement is on the horizon in my opinion, where AI will write the next generation of AI's. (and do that in a loop)

Only ...
by MichelG
Mon Aug 17, 2026 11:27
Forum: Draughts, Computer, Internet
Topic: Vibe Coding
Replies: 51
Views: 2043

Re: Vibe Coding


Out of curiosity I let Codex design a neural network implementation with exactly the same parameters that the Ares network uses.

First of all, the code generated by Codex contains a lot of unnecessary crap that will only hurt performance. Secondly, it was not able to generate code that comes ...
by MichelG
Thu Aug 13, 2026 18:18
Forum: Draughts, Computer, Internet
Topic: Dragon v4.7
Replies: 49
Views: 8470

Re: Dragon v4.7


Hi Michel,

What weights to use please?
I launched et dxp match and so "missing weights, poor performance"

Friendly, Sidiki

Hi Sidiki,

You can ignore the warnings. They are about the old evaluation function, but dragon does not use them any more. I will remove the messages in a new version ...
by MichelG
Fri Aug 07, 2026 07:15
Forum: Draughts, Computer, Internet
Topic: Dragon v4.7
Replies: 49
Views: 8470

Re: Dragon v4.7


Michel, thanks for sharing.
What is ELO wise still the gap compared with KR, with 1 core 1 min games, or a similar setup?

Bert


Against kingsrow, dragon is losing about one in 6 games, for fisher time 1 sec+0.1 sec, single core.

I intent do tests against scan 3.1 only, as that is easier to ...
by MichelG
Thu Aug 06, 2026 21:54
Forum: Draughts, Computer, Internet
Topic: Dragon v4.7
Replies: 49
Views: 8470

Re: Dragon v4.7

You can download version 5.0: https://www.mdgsoftware.nl/draughts/index.html

* New, stronger evaluation function
* fixed bug for thread selection on 14, 18 core machines
* split between for cpu's SSE2 and AVX2 support (avx2) avx2 is +8% faster
* Installer now uses PGO version for +5% speed ...
by MichelG
Thu Aug 06, 2026 18:34
Forum: Draughts, Computer, Internet
Topic: 3-move ballots programs
Replies: 13
Views: 335

Re: 3-move ballots programs

Dragon can, but you need to put a pdn file with the positions in the dxp directory. I forgot to add that to the installer.

I will fix in the next update, working on that.

You will also be able to run damexchange directly from the engine, for any list of pdn files. No GUI overhead. Just start the ...
by MichelG
Fri Jul 31, 2026 19:15
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches


I often let the engine play games of 10 sec. with 0.1 sec. increment, usually that doesn't give problems. The only problem that arises is when the program starts using endgame databases, then it will suddenly take a long time to load and decompress them, only a pre-loaded 6P EGDB (or less) will ...
by MichelG
Fri Jul 31, 2026 07:26
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches

How about a match at 1 second+0.1 second per move? With incremental time control you also don't need to stop at 75 moves, just let the engine run until the 25 move rule forces a draw.

I am up for it. It would take some modifications for me though. Currently the GUI would eat up the thinking time ...
by MichelG
Thu Jul 30, 2026 18:53
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches

BertTuyt wrote: Thu Jul 30, 2026 17:44 It is like restricting the Formula-1 cars to 10 liter fuel only.....
Yeah, but now it it like a 100 meter running match and then rounding to the nearest second to determen who wins.
by MichelG
Thu Jul 30, 2026 18:34
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches

BertTuyt wrote: Thu Jul 30, 2026 17:41 Or that we all acquire vintage computers from the 1990-1995 era, like a 386, and limit ourselves to Borland Compilers.
And that we conclude that at 6-ply we really see interesting games, with many decisive games.
Run a competition on an c64 emulator :-)

Michel
by MichelG
Thu Jul 30, 2026 18:31
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches

Dragon supports fractional times, down to 0.5 minutes (see my suggestion in 2014). Damexchange allows down to 0.6 seconds/game.

Are there any other programs that support fractional minutes? Ill remove the 30 seconds limit on next version.

Michel
by MichelG
Thu Jul 30, 2026 17:33
Forum: Draughts, Computer, Internet
Topic: Internet engine matches
Replies: 553
Views: 603991

Re: Internet engine matches

One way out is playing faster games, 1 minute is long already, but Bert's 5 minutes is like an eternity.

Matches at 1 to 5 seconds per game are much better in my opinion, and you don't need to change the rules.

Only thing is, that this can be difficult to enforce from a hub standpoint, because of ...
by MichelG
Wed Jul 29, 2026 16:07
Forum: Draughts, Computer, Internet
Topic: Vibe Coding
Replies: 51
Views: 2043

Re: Vibe Coding


Michel, I'm really curious what Dragon 5.0 will bring to the table.....

Bert


Well I am still catching up. There were no improvements the last 8 years.

The training dataset is still beiing computed. I took an earlier checkpoint based on 300 milion positions and did a match against kingsrow at ...
by MichelG
Mon Jul 27, 2026 22:37
Forum: Draughts, Computer, Internet
Topic: Vibe Coding
Replies: 51
Views: 2043

Re: Vibe Coding

For me, Codex 5.5 was a big enabler. It allowed big functions or small programs to be written. After creating, maybe requiring a 100 prompts to tune to perfection.

5.6 was to first to enable whole programs to be written, without even needing to look at the source, and then tens of prompts to tune ...