About that end-game. In Killer you just simply play 16-11-7-2-16 (25-30-34-39) force black to give a piece and easly win.Rein Halbersma wrote:I don't understand: this engame is won in regular draught and killer-light because after (16-11-7-1 and 25-30-34-39) the sacrifice 50-44 6-1 wins, but in killer 50-11 gives a draw. What was your point?Juri wrote: To win end-game become more difficult. So if you get some advantage you still need to play precisely.
For example.
To win the follow position you need to know some useful idea, in full-killer nothing need to know. Easly can win.
In any case, your examples changed my mind about the beauty of killer-light, it requires quite some skill to think of new catching positions!
The main worry remains: my estimate of draws in top-level killer would be 40-50%. I think in killer light it would be a lot higher, although of course less than with regular draughts. I think endgame databases for killer light should be made as soon as possible to determine its merits.
Maybe Alex Moiseyev can enter some opinion here, eg about the parallels with checkers opening ballots (first 2-moive, then 3-move, now 11-men). Changing the rules every time human skill evolution gives 90% draws does not seem very attractive. I'd prefer a clean break and have many decades of unchanged rules after that.
In the light version - you need to know the useful idea.
@The main worry remains: my estimate of draws in top-level killer would be 40-50%. I think in killer light it would be a lot higher, although of course less than with regular draughts.@
The best balance it is the main question now. To get an clear answer you can only after checking it in tournaments.
Than to make conclusions.
I will send this post to Russian forum.