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Damage 15.3
Re: Damage 15.3
Processor Intel : i7-5930K
CPU : 3.50GHz
Memory : 16 Go
System : 64 bits
CPU : 3.50GHz
Memory : 16 Go
System : 64 bits
Re: Damage 15.3
Yves, then you might have an issue with the preload, as you do not have sufficient memory.
Can you try to change the damage.ini file (directory Engines) into:
or try,
You should modify the number of threads, don't know how many cores your processor has.
Bert
Can you try to change the damage.ini file (directory Engines) into:
Code: Select all
variant = normal
book = 0
threads = 6
tt-shared = 1
tt-size = 25
bb-cache = 1
bb-size = 7
bb-preload = -1
Code: Select all
variant = normal
book = 0
threads = 6
tt-shared = 1
tt-size = 25
bb-cache = 1
bb-size = 6
bb-preload = 6
Bert
Re: Damage 15.3
Although I did not test it in detail, one can also use the Damage GUI for the kr_hub engine.
One should add all the kr_hub files to the engine directory, and change the damage2020.ini into:
To display the hub messages, one should checkmark the Display GUIDE Messages in the EngineView settings
On can activate this dialog by right clicking in the EngineView Window and select Settings
The Engine view should look like below after start-up
So far a game with Fixed Time seems possible.
Bert
One should add all the kr_hub files to the engine directory, and change the damage2020.ini into:
Code: Select all
boardsize = 10
engine = kr_hub.exe
protocol = hub
On can activate this dialog by right clicking in the EngineView Window and select Settings
The Engine view should look like below after start-up
So far a game with Fixed Time seems possible.
Bert
Re: Damage 15.3
Bert,
I found the problem.
The file (s) must be removed from the database folder.
It's ok to play.
Yves,![Very Happy :D](./images/smilies/icon_biggrin.gif)
I found the problem.
The file (s) must be removed from the database folder.
It's ok to play.
Yves,
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Damage 15.3
Yves, I don't understand your post.
The file (s) must be removed from the database folder.
Maybe you can provide a screenshot for clarification.
Bert
The file (s) must be removed from the database folder.
Maybe you can provide a screenshot for clarification.
Bert
Re: Damage 15.3
databases.
"database" to play.
@ + Yves,![Very Happy :D](./images/smilies/icon_biggrin.gif)
"database" to play.
@ + Yves,
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Damage 15.3
Hi Bert,BertTuyt wrote: ↑Sun Mar 22, 2020 10:10Yves, then you might have an issue with the preload, as you do not have sufficient memory.
Can you try to change the damage.ini file (directory Engines) into:
or try,Code: Select all
variant = normal book = 0 threads = 6 tt-shared = 1 tt-size = 25 bb-cache = 1 bb-size = 7 bb-preload = -1
You should modify the number of threads, don't know how many cores your processor has.Code: Select all
variant = normal book = 0 threads = 6 tt-shared = 1 tt-size = 25 bb-cache = 1 bb-size = 6 bb-preload = 6
Bert
For me, download it's in progress. I want to know if we can use the old endgame database or this it's different ?
Thank.
Sidiki.
Re: Damage 15.3
Sidiki, the databases (.cprx) are from 2015, only the DB64Header.cprx (17-8-2019) has a new format.
Bert
Bert
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- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
- Real name: Krzysztof Grzelak
Re: Damage 15.3
And what does it mean tt-shared.
Re: Damage 15.3
tt-shared determines if all threads use (share) the same (tt-shared = 1) hash table or not (tt-shared = 0).
I use this option when I generate many games for the learning algorithm, and every thread deals with one game, and has a separate hash-table.
In normal game play tt-shared should be set to 1 (so tt-shared = 1).
Bert
I use this option when I generate many games for the learning algorithm, and every thread deals with one game, and has a separate hash-table.
In normal game play tt-shared should be set to 1 (so tt-shared = 1).
Bert
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- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
- Real name: Krzysztof Grzelak
Re: Damage 15.3
Thank you for your answer Bert.
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- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
- Real name: Krzysztof Grzelak
Re: Damage 15.3
Damage 15.3 does not save batches properly pdn. I still have a question Bert - what can be the maximum number of options bb-cache and tt-size.
Re: Damage 15.3
I know that pdn files as produced by the Damage GUI are still not ok.
But again I wanted to finalize an engine for your tournament, and hereafter I can work on some bugs in the GUI.
bb-cache=5 is the maximum, as the total database size is 16.7 GByte, and you should multiple the bb-cache size with 4 GByte to get the total.
As many computers have 32 GByte or more, it was not my priority to find a better compression, or convert to the DBs made by Ed.
tt-size , i never tested this, but guess you could go to 31.
will check this...
Bert
But again I wanted to finalize an engine for your tournament, and hereafter I can work on some bugs in the GUI.
bb-cache=5 is the maximum, as the total database size is 16.7 GByte, and you should multiple the bb-cache size with 4 GByte to get the total.
As many computers have 32 GByte or more, it was not my priority to find a better compression, or convert to the DBs made by Ed.
tt-size , i never tested this, but guess you could go to 31.
will check this...
Bert
-
- Posts: 1368
- Joined: Thu Jun 20, 2013 17:16
- Real name: Krzysztof Grzelak
Re: Damage 15.3
DXP works correctly in the program - there are no problems. Option test tt-size and bb-cache. Below test of these two options. Bert whether large pages work correctly in the program.
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 30 or 29 - Please take a look at figure No.1
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 28 - Please take a look at figure No.2
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 27 - Please take a look at figure No.3
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 26 - Please take a look at figure No.4
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 25 - Please take a look at figure No.5
bb-cache = 5
bb-size = 7
bb-preload = 7
As for the tournament, I already know when it will take place. Information is not yet available to the public. Please believe me you can easily improve the format png. I even think you can make a book for the program.
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 30 or 29 - Please take a look at figure No.1
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 28 - Please take a look at figure No.2
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 27 - Please take a look at figure No.3
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 26 - Please take a look at figure No.4
bb-cache = 5
bb-size = 7
bb-preload = 7
variant = normal
book = 0
threads = 16
tt-shared = 1
tt-size = 25 - Please take a look at figure No.5
bb-cache = 5
bb-size = 7
bb-preload = 7
As for the tournament, I already know when it will take place. Information is not yet available to the public. Please believe me you can easily improve the format png. I even think you can make a book for the program.
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