How do you get so much information about this engine.Sidiki wrote: ↑Wed Aug 03, 2022 17:45Very nice and what happened without 8 endgame database ?
For information, Idames it's under migration to Java toward C++ and you will have news about it.
The author he's implementing dxp protocol to play thousands of games.
Also the "Any" = "None" has been fixed, i will post the new video with 0 EGDB and 1 minute +10 secondes time
Friendly, Sidiki.
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Unsolvable position
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- Real name: Krzysztof Grzelak
Re: Unsolvable position
Re: Unsolvable position
I'm in touch with the author.Krzysztof Grzelak wrote: ↑Wed Aug 03, 2022 18:41How do you get so much information about this engine.Sidiki wrote: ↑Wed Aug 03, 2022 17:45Very nice and what happened without 8 endgame database ?
For information, Idames it's under migration to Java toward C++ and you will have news about it.
The author he's implementing dxp protocol to play thousands of games.
Also the "Any" = "None" has been fixed, i will post the new video with 0 EGDB and 1 minute +10 secondes time
Friendly, Sidiki.
This's the update video no EGDB, no opening book.
https://pixeldrain.com/u/H6JwY6GR
It's just the Android version, so slower version due to running environment.
The engine will be certainly finish soon. Once again, this's itsn't a kind of war or another thing.
We are a community, and this's just to annonce a new comer.
We hope that the author will be add to our forum to have to exchange with everyone here.
This will be great.
Friendly, Sidiki
Re: Unsolvable position
Is it possible to play in dual mode? A few seconds to find a combination and then the usual procedure?Joost Buijs wrote: ↑Sun Jul 31, 2022 17:00Solving problems needs a totally different approach, you'll see the same with chess, perfect mate solvers unable to play a strong game, and vice versa.
When I disable futility pruning in Ares, it finds the solution in a fraction of a second at 17 ply, but without pruning it starts to play weaker in normal games and that is something you don't want. It is possible to prune more selective, e.g. prune this and not that, usually this makes the program play weaker too.
Joost
Re: Unsolvable position - Scan IOS
On my iPhone 8, Scan finds 37-31 in seconds with a rating of 80. After the combination, Scan decides almost immediately to 2-0.
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Re: Unsolvable position
Yes, it is possible to use 2 different search procedures, one optimized for tactics and another one optimized for strategy. Although it would be nicer to make the pruning algorithm so smart that it understands which patterns are safe to prune and which are not. Maybe a small neural net could help in making these decisions.clp wrote: ↑Thu Aug 04, 2022 16:08Is it possible to play in dual mode? A few seconds to find a combination and then the usual procedure?Joost Buijs wrote: ↑Sun Jul 31, 2022 17:00Solving problems needs a totally different approach, you'll see the same with chess, perfect mate solvers unable to play a strong game, and vice versa.
When I disable futility pruning in Ares, it finds the solution in a fraction of a second at 17 ply, but without pruning it starts to play weaker in normal games and that is something you don't want. It is possible to prune more selective, e.g. prune this and not that, usually this makes the program play weaker too.
Re: Unsolvable position
Yes, this's possible.clp wrote: ↑Thu Aug 04, 2022 16:08Is it possible to play in dual mode? A few seconds to find a combination and then the usual procedure?Joost Buijs wrote: ↑Sun Jul 31, 2022 17:00Solving problems needs a totally different approach, you'll see the same with chess, perfect mate solvers unable to play a strong game, and vice versa.
When I disable futility pruning in Ares, it finds the solution in a fraction of a second at 17 ply, but without pruning it starts to play weaker in normal games and that is something you don't want. It is possible to prune more selective, e.g. prune this and not that, usually this makes the program play weaker too.
Joost
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- Real name: Joost Buijs
Re: Unsolvable position by Andreas Kuyken
Using 32 threads (with futility pruning disabled) Ares finds (after 280 seconds) the continuation: 25-20 14x25 50-44
My guess is that when the search is optimized for these type of positions the solution could be found much quicker, the drawback is that it will hurt normal game play.