Internet engine matches

Discussion about development of draughts in the time of computer and Internet.
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BertTuyt
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Joined: Wed Sep 01, 2004 19:42

Re: Internet engine matches

Post by BertTuyt » Fri May 09, 2014 22:42

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I noticed that there was a serious problem in the interface Damage 2011
Could you provide specific information regarding the serious problem of the interface of the Damage GUI.
So I can have a look and where required and/or needed change/improve this.

With kind regards,

Bert

Krzysztof Grzelak
Posts: 1368
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Real name: Krzysztof Grzelak

Re: Internet engine matches

Post by Krzysztof Grzelak » Fri May 09, 2014 23:14

BertTuyt wrote:

Code: Select all

I noticed that there was a serious problem in the interface Damage 2011
Could you provide specific information regarding the serious problem of the interface of the Damage GUI.
So I can have a look and where required and/or needed change/improve this.

With kind regards,

Bert
Of course. During starting Horizon an empty board appears without divisions. During the game with DXP divisions are keeping still during the game. As regards the DB file, I am finding the file oneself correctly that is in the main folder Engines.
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BertTuyt
Posts: 1592
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Re: Internet engine matches

Post by BertTuyt » Sat May 10, 2014 00:55

If you start Horizon in this directory, do you still see only DB64 File Open = 0 ?

Bert

Krzysztof Grzelak
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Re: Internet engine matches

Post by Krzysztof Grzelak » Sat May 10, 2014 06:45

BertTuyt wrote:If you start Horizon in this directory, do you still see only DB64 File Open = 0 ?

Bert
Yes. On all my laptop computers.

BertTuyt
Posts: 1592
Joined: Wed Sep 01, 2004 19:42

Re: Internet engine matches

Post by BertTuyt » Sat May 10, 2014 12:45

Strange.

Other Questions;
* There is only 1 instance running of Horizon?
* You start directly Horizon and not via the Damage GUI?
* Could you provide a file-list of the Databases directory?
* What is the memory size of the Notebooks you use?

Bert

Krzysztof Grzelak
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Real name: Krzysztof Grzelak

Re: Internet engine matches

Post by Krzysztof Grzelak » Sun May 11, 2014 11:33

BertTuyt wrote:Strange.

Other Questions;
* There is only 1 instance running of Horizon?
* You start directly Horizon and not via the Damage GUI?
* Could you provide a file-list of the Databases directory?
* What is the memory size of the Notebooks you use?

Bert
It thanks that you wrote Bert. I answer on your question Bert. What to question first - then programme starts 1 cores. What to question second - this starts programme Horizon and not Damage GUI. What to question third - enclose enclosure. What to question fourth - have three laptops. Two ideally the same laptops about the same parameters - processor I3 350M from 8 GB of the memory of frames DDR 3 1333 . As well as one laptop from processor I7 2670QM from 16 GB of the memory of frames DDR 3 1333.
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Krzysztof Grzelak
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Re: Internet engine matches

Post by Krzysztof Grzelak » Thu May 22, 2014 21:26

Match KINGSROW - HORIZON

Kingsrow 1.54 vs. Horizon 4.3 57 wins, 3 losses, 91 draws, 7 unknowns

Kingsrow

Opening Book = Best Moves
HashTable Size = 128 MB
DB cache Size = 12000 MB, 6P
CPU 4 = 8 cores
Pondering = Off
Time = 1 Min / 65 Moves

Horizon

Opening Book = None
HashTable Size = 128 M
DB cache Size = 2G
DB Max Piece = 6P
CPU 4 = 8 cores
Ponder= Off
Time = 2 seconds/Move
Attachments
dxpgames.pdn
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BertTuyt
Posts: 1592
Joined: Wed Sep 01, 2004 19:42

Re: Internet engine matches

Post by BertTuyt » Fri May 23, 2014 01:20

Thanks for posting.
A little strange that with the 6P DB active the loss rate is even worse, but again this could be pure statistics.
I will get into some Horizon sources the next weeks, and see if there are some easy fixes which result in better play.

Bert

Ed Gilbert
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Real name: Ed Gilbert
Location: Morristown, NJ USA
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Re: Internet engine matches

Post by Ed Gilbert » Fri May 23, 2014 13:37

About hashtable sizes: I measured the time it takes kingsrow to clear some data in the hashtable, which it does at the beginning of each search. With a 512mb hashtable it takes 300msec. This time subtracts from usable search time, so for quick games a much smaller hashtable will give better performance. Here is a table of recommended hashtable sizes for Kingsrow:

Code: Select all

Search Time  Search Threads  Hashtable Size
1 sec/move   1 through 8     32 mb
2 sec/move   1 thread        32 mb
2 sec/move   2 or more       64 mb
5 sec/move   1 thread        64 mb
5 sec/move   2 or more       128 mb
10 sec/move  1 thread        128 mb
10 sec/move  2 or more       256 mb
30 sec/move  1 thread        256 mb
30 sec/move  2 or more       512 mb

Krzysztof Grzelak
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Re: Internet engine matches

Post by Krzysztof Grzelak » Fri May 23, 2014 23:38

Ed Gilbert wrote:About hashtable sizes: I measured the time it takes kingsrow to clear some data in the hashtable, which it does at the beginning of each search. With a 512mb hashtable it takes 300msec. This time subtracts from usable search time, so for quick games a much smaller hashtable will give better performance. Here is a table of recommended hashtable sizes for Kingsrow:

Code: Select all

Search Time  Search Threads  Hashtable Size
1 sec/move   1 through 8     32 mb
2 sec/move   1 thread        32 mb
2 sec/move   2 or more       64 mb
5 sec/move   1 thread        64 mb
5 sec/move   2 or more       128 mb
10 sec/move  1 thread        128 mb
10 sec/move  2 or more       256 mb
30 sec/move  1 thread        256 mb
30 sec/move  2 or more       512 mb
Ed thanks. And how many you would give to Hashtable Size how the program would use from 8 Search Threads, and the time would be 3 sec/move and 7 sec/move. Very much I firmly am interested in these two times since with such times I am playing against the man.

Ed Gilbert
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Re: Internet engine matches

Post by Ed Gilbert » Sat May 24, 2014 03:39

Ed thanks. And how many you would give to Hashtable Size how the program would use from 8 Search Threads, and the time would be 3 sec/move and 7 sec/move. Very much I firmly am interested in these two times since with such times I am playing against the man.
You can use 64mb for 3sec/move and 128mb for 7sec/move with 8 search threads.

-- Ed

Krzysztof Grzelak
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Re: Internet engine matches

Post by Krzysztof Grzelak » Sat May 24, 2014 09:43

Ed Gilbert wrote:You can use 64mb for 3sec/move and 128mb for 7sec/move with 8 search threads.

-- Ed
Thanks Ed.

Match FLITS - HORIZON

Flits vs. Horizon 4.3 21wins, 8 losses, 111 draws, 18 unknowns

Flits

Transpositietabel(MB): 128 MB
Eindspel databases: all enabled
Pondering = On
Time = 1 Min / 65 Moves

Horizon

Opening Book = None
HashTable Size = 128 M
DB cache Size = 2G
DB Max Piece = 6P
CPU 1 = 8 cores
Pondering = Off
Time = 2 seconds/Move
Attachments
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Krzysztof Grzelak
Posts: 1368
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Re: Internet engine matches

Post by Krzysztof Grzelak » Thu Jun 05, 2014 22:43

Match KINGSROW - DRAGON (3-move ballots) - 260 party

Kingsrow 1.55 vs. Dragon 4.4.0 (64 bit standaard) 7 wins,6 losses, 241 draws, 6 unknowns

Kingsrow

Opening Book = Best Moves
HashTable Size = 512 MB
DB cache Size = 12000 MB, 6P - New database
CPU 4 = 8 cores
Pondering = Off
Time = 5 Min / 65 Moves

Dragon

Opening Book = Tournament Book
HashTable Size = 512 MB
DB cache Size = 2000 MB, 6P
CPU 4 = 8 cores
Pondering= Off
Time = 5 Min / 65 Moves


Match KINGSROW - DRAGON (3-move ballots) - 158 party from 260 party

Kingsrow 1.55 vs. Dragon 4.4.0 (64 bit standaard) 3 wins,5 losses, 146 draws, 4 unknowns


Kingsrow

Opening Book = Best Moves
HashTable Size = 512 MB
DB cache Size = 12000 MB, 6P - New database
CPU 4 = 8 cores
Pondering = Off
Time = 5 Min / 65 Moves

Dragon

Opening Book = Tournament Book
HashTable Size = 512 MB
DB cache Size = 2000 MB, 6P
CPU 4 = 8 cores
Pondering= Off
Time = 5 Min / 65 Moves


Match played on a computer with the equipment.
Processor - Intel Core I7 2670QM, 2.2GHz
Hard disc - SSD Samsung 840 Evo 1 TB
Memory of frames - 16 GB DDR3 1333
System - Windows 7 Home Premium 64 bit Service Pack 1 PL
Attachments
dxpgames 158 party.pdn
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dxpgames.pdn
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Krzysztof Grzelak
Posts: 1368
Joined: Thu Jun 20, 2013 17:16
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Re: Internet engine matches

Post by Krzysztof Grzelak » Fri Jun 06, 2014 19:23

Match KINGSROW - DRAGON (3-move ballots) - 260 party

Kingsrow 1.55 vs. Dragon 4.4.0 (64 bit standaard) 19 wins,16 losses, 217 draws, 8 unknowns

Kingsrow

Opening Book = Best Moves
HashTable Size = 256 MB
DB cache Size = 12000 MB, 6P - New database
CPU 4 = 8 cores
Pondering = Off
Time = 1 Min / 65 Moves

Dragon

Opening Book = Tournament Book
HashTable Size = 256 MB
DB cache Size = 2000 MB, 6P
CPU 4 = 8 cores
Pondering= Off
Time = 1 Min / 65 Moves

Match KINGSROW - DRAGON (3-move ballots) - 158 party from 260 party

Kingsrow 1.55 vs. Dragon 4.4.0 (64 bit standaard) 12 wins,9 losses, 132 draws, 5 unknowns


Kingsrow

Opening Book = Best Moves
HashTable Size = 256 MB
DB cache Size = 12000 MB, 6P - New database
CPU 4 = 8 cores
Pondering = Off
Time = 1 Min / 65 Moves

Dragon

Opening Book = Tournament Book
HashTable Size = 256 MB
DB cache Size = 2000 MB, 6P
CPU 4 = 8 cores
Pondering= Off
Time = 1 Min / 65 Moves

Match played on a computer with the equipment.

Processor - Intel Core I7 2670QM, 2.2GHz
Hard disc - SSD Samsung 840 Evo 1 TB
Memory of frames - 16 GB DDR3 1333
System - Windows 7 Home Premium 64 bit Service Pack 1 PL
Attachments
dxpgames 158 party.pdn
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dxpgames.pdn
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Krzysztof Grzelak
Posts: 1368
Joined: Thu Jun 20, 2013 17:16
Real name: Krzysztof Grzelak

Re: Internet engine matches

Post by Krzysztof Grzelak » Sun Jun 08, 2014 15:55

Match KINGSROW - DRAGON (3-move ballots)

Kingsrow 1.55 vs. Dragon 4.4.0 (64 bit standaard) 4 wins, 3 losses, 148 draws, 3 unknowns

Kingsrow

Opening Book = Best Moves
HashTable Size = 512 MB
DB cache Size = 12000 MB, 6P - New database
CPU 4 = 8 cores
Pondering = Off
Time = 10 Min / 65 Moves

Dragon

Opening Book = Tournament Book
HashTable Size = 512 MB
DB cache Size = 2000 MB, 6P
CPU 4 = 8 cores
Pondering= Off
Time = 10 Min / 65 Moves

Match played on a computer with the equipment.

Processor - Intel Core I7 2670QM, 2.2GHz
Hard disc - SSD Samsung 840 Evo 1 TB
Memory of frames - 16 GB DDR3 1333
System - Windows 7 Home Premium 64 bit Service Pack 1 PL
Attachments
dxpgames.pdn
(162.37 KiB) Downloaded 251 times

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