Dear programmers,
the position below was showed to me by Luzimar,
Most stronger program don't see the win, but Kingsrow with MTC database see the win, Flits also. But with the normal 8egdb Kingsrow don't see it.
Can i Know what is the difference between a normal egdb and DTW or MTC database. DTW for Dragon and MTC for Kingsrow.
Thank.
PS: DONT TAKE TO ACCOUNT THE 2ND DIAGRAM
Sidiki--
Distance to Win, MTC, endgame database
Distance to Win, MTC, endgame database
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- Joined: Sat Apr 28, 2007 14:53
- Real name: Ed Gilbert
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Re: Distance to Win, MTC, endgame database
When you say "see the win", I don't think you mean "sees that the position is a black win". Kingsrow can see that this is a black win. What you mean is the the program cannot finish the game against a perfect opponent without a DTW or MTC/DTC database. The reason is that (if white to move, you didn't say) there are 42 plies to the next conversion (non-reversible move). Most programs cannot search that far ahead with so many kings on the board, so they do not know how to make progress toward the win.Sidiki wrote: Most stronger program don't see the win, but Kingsrow with MTC database see the win, Flits also. But with the normal 8egdb Kingsrow don't see it.
Flits cannot finish the win against an MTC db. Set flits to play black, kingsrow with MTC db to play white. You will see that flits does not know how to win.Flits also
-- Ed
Re: Distance to Win, MTC, endgame database
Flits does not see the victory flits playing white is very difficult to overcome only the kingdrow wins the flitsEd Gilbert wrote:When you say "see the win", I don't think you mean "sees that the position is a black win". Kingsrow can see that this is a black win. What you mean is the the program cannot finish the game against a perfect opponent without a DTW or MTC/DTC database. The reason is that (if white to move, you didn't say) there are 42 plies to the next conversion (non-reversible move). Most programs cannot search that far ahead with so many kings on the board, so they do not know how to make progress toward the win.Sidiki wrote: Most stronger program don't see the win, but Kingsrow with MTC database see the win, Flits also. But with the normal 8egdb Kingsrow don't see it.Flits cannot finish the win against an MTC db. Set flits to play black, kingsrow with MTC db to play white. You will see that flits does not know how to win.Flits also
-- Ed
Re: Distance to Win, MTC, endgame database
HI all,Luzimar wrote:Flits does not see the victory flits playing white is very difficult to overcome only the kingdrow wins the flitsEd Gilbert wrote:When you say "see the win", I don't think you mean "sees that the position is a black win". Kingsrow can see that this is a black win. What you mean is the the program cannot finish the game against a perfect opponent without a DTW or MTC/DTC database. The reason is that (if white to move, you didn't say) there are 42 plies to the next conversion (non-reversible move). Most programs cannot search that far ahead with so many kings on the board, so they do not know how to make progress toward the win.Sidiki wrote: Most stronger program don't see the win, but Kingsrow with MTC database see the win, Flits also. But with the normal 8egdb Kingsrow don't see it.Flits cannot finish the win against an MTC db. Set flits to play black, kingsrow with MTC db to play white. You will see that flits does not know how to win.Flits also
-- Ed
It exactly what i want to say, that the database, dtw, mtc/dtc are important in any program that want to be more strong.
Thank for these precisions.
Sidiki