Well, all my business comes from a popular video capture application i developed (Jocly is just a hobby). So the minimum i could do is to provide video recording in JoclyBoardKrzysztof Grzelak wrote:You are doing many fireworks in the program.
Search found 33 matches
- Sat May 13, 2017 10:32
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Sat May 13, 2017 09:59
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
The latest version of JoclyBoard (0.9.6) has the capability to record video from the board. cJxvz0jZB_M The video above has been generated from this PDN: [Event "NN"] [Site "?"] [Date "1880.01.01"] [Round "?"] [White "Baledent,G. (George)"] [Black "Crassier,N."] [Result "1-0"] [GameType "20"] [PlyCo...
- Thu May 11, 2017 19:11
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Yes it's true. Only why there is no separate save option for batches. I never would have thought that the "Save book" option saves lots in pdn format. Well, there is an "Open book" button in the game window to open PDN and PGN (generalized as PJN), so it seemed logical to have a "Save book". JoclyB...
- Thu May 11, 2017 18:13
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
The program this way is saving parties, please DOWNLOAD and will watch. As for me it isn't pdn file.The program is saving in the file json. http://www.rapidshare.com.cn/sOlUwaq What you did is that you used the Save button from the board window. This, indeed, saves the game in Jocly native format, ...
- Thu May 11, 2017 13:47
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
I'm afraid i did not understand. Could you elaborate ?Krzysztof Grzelak wrote:Very save of the party department but looks somehow very strange.
- Thu May 11, 2017 13:17
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Did it work for your needs ?Krzysztof Grzelak wrote:Unfortunately, I have to work on the correct save batches in format pdn. The record should look like this.
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- Tue May 09, 2017 13:37
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Sorry, that is it, "Save book".Krzysztof Grzelak wrote:In the "History" pane there is no such option "Save PJN". It's just an option "Save book".
- Tue May 09, 2017 12:51
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
What you need to do is: in the main board window, move the mouse over the footer to make icons appear click the "Show history" icon this opens the history window in the history window, pick the footer icon "Save PJN" "PJN" is a generalisation of PGN and PDN to any game, you can rename the default ex...
- Sun May 07, 2017 11:16
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Just released version 0.9.5 . This version has the ability to clone a board, so you can experiment variations while keeping the original board intact. There is also more clock options, like adding a given number of seconds at each move, and re-add the original time credit after a given number of mov...
- Wed May 03, 2017 10:30
- Forum: Draughts, Computer, Internet
- Topic: Hub-1 protocol
- Replies: 22
- Views: 23197
Re: Hub-1 protocol
What i do with JoclyBoard, is that i order the captured pieces in the capture moves returned by scan, i do the same for the moves generated by my own Jocly implementation, so i can compare identically coded moves. I am not a fan of textbased protocols, I know very little about them. Perhaps the defi...
- Tue May 02, 2017 22:21
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Thank you for all your responses Michel. I would add some options in the program. 1. saving batches in format pdn 2. add a variant as the program thinks of the move 3. add an option so the program can play for the number of moves, for example 20 minutes for 75 moves Thanks for the suggestions. 1. i...
- Tue May 02, 2017 18:55
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Yes, your code works very well, at least for the draughts. I play on Windows 7 64 bit. I'm thinking of setting the time right after clicking on the green button QUICK PLAY. Right now "Quick Play" is not clocked, it's for very casual play. If users ask for a quicker access to clocked games, i will e...
- Tue May 02, 2017 18:51
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
The real thrill is unfortunately not (yet) available on JoclyBoard: Virtual Reality With an Oculus Rift or HTC Vive headset, you can play any of those games holding (virtually) the board in one hand and a laser pointer on the other one. The result is really spectacular with a great user experience !...
- Tue May 02, 2017 18:39
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Yes, your code works very well, at least for the draughts. I play on Windows 7 64 bit. I'm thinking of setting the time right after clicking on the green button QUICK PLAY. Right now "Quick Play" is not clocked, it's for very casual play. If users ask for a quicker access to clocked games, i will e...
- Tue May 02, 2017 18:29
- Forum: Draughts, Computer, Internet
- Topic: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
- Replies: 32
- Views: 24868
Re: JoclyBoard, a multi-platform GUI (+AI) supporting Hub and DXP
Thanks FabienFabien Letouzey wrote: Not answering for Krzysztof, but it worked on Mac, 3D (ish, with zoom). I haven't tried any engine connection, but your code looked good.